Mapping Inversé

digital sculpture

Mapping Inversé is part of the “Image Processor” series, which aims to deconstruct the materiality of technology by playing on the scale of each component. The sculpture consists of a screen placed behind the transparent resin print of a Quadro 4000 graphics card. The liquid crystals are concealed behind the technological artefact until the screen’s backlighting comes on, revealing each pixel. Floating to the right of the screen, a computer calculates generative animations in real time. Like architectural mapping, the visuals play with the shapes of the graphics card to create the illusion of a collision.